Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts

Monday, November 25, 2013

I'm a NaNoWriMo Loser (And That's Okay).

By Dan Haring



November is the month many exciting things happen. My wedding anniversary, birthdays for two of my kids, Thanksgiving, Movember, and more. But as a writer, one of the coolest things about November is NaNoWriMo, or for the acronym-averse among us, National Novel Writing Month. The idea is simple. Write 50,000 words during the month of November.

Notice I said the idea is simple.

The reality is much harder. Which is why of the three times I've attempted to "win" NaNoWriMo, I've never even gotten close. November is also, without fail, a month that piles up with busyness very easily. (Those things I listed above play a big part, except for Movember. That one pretty much takes care of itself.) So not only is it hard to find time to write with the normal full-time job and full-time family life, but all the extra stuff makes it near-impossible.

But still, each late October, in the midst of my Halloween happiness, I get the itch, the idea that THIS will be the year that I dominate NaNoWriMo. And that indomitable spirit usually carries me though a good week or two of November. And then I realize I've only written 2000 words total instead of the daily goal of ~1600. But it's okay, I tell myself, I'll just double up my word count for a few of the days and I'll be right back on track!

And it's usually just about this time that real life comes clomping over and reminds me of all the silly realities and details that I'm supposed to be dealing with, and inevitably my NaNo book falls by the wayside. 

But in the end, I'm really okay with the way things work out, for several reasons.

One is that it's a goal of mine, albeit one that I fail at all the time, to take advantage of the opportunities each day offers. Some days that means having a few uninterrupted hours to write at night. Other days it means that with time spent with kids and my wife, my writing time is minimal to nothing at all. But I'd rather my kids have memories of me spending time with them than of me hunched over the computer, grumbling to myself.

The other main reason is the goal of NaNoWriMo is to get you to write. Write a novel, sure, but write. That's the key. Right now I've averaged just under 500 words per day for the month. I wish it were more. I wish I'd been able to get closer to my goal. But I'm okay with it because I'm a lot closer to finishing this book than if I hadn't tried to do NaNo again.

And I think most people who tried and failed, like me, probably wrote way more than they would have without it. So wear your loser badge proudly. Because you're not a loser in the traditional sense. You're on your way to winning. you're on your way to finishing that book, even if it takes a little longer than 30 days.


PS Happy Thanksgiving!

Monday, September 9, 2013

A Few Thoughts on Storytelling

By Dan Haring

I'm lucky enough to work in animation and make movies for a living. It's a fantastic job and for the most part I love it. But one downfall about the part of the production I'm in is that by the time the shots reach my department, the story is more or less set in stone. I do lighting and compositing, which is basically the last step of the animation pipeline. So shots go through screenwriters and storyboard artists and animators and the director by the time they come to me, and my main two goals are 1: Make it look awesome and, 2: Make sure the storytelling comes through clearly. So I have an important part to play in the storytelling process, but I don't actually have any say in what's happening in the story. And that's fine. I'm not trying to complain. But I have to admit it's frustrating sometimes to be working on a shot that contains a joke or story elements that to me just don't work. But again, I'm not trying to complain. I will make that fart joke scene look as beautiful as possible, and I'll do it happily.


But that's one of the reasons I write and make my own stories. Not that I'm better than the professional screenwriters and storyboard artists that work on these movies, but because I can have the freedom to craft the story and lead it in the direction I want to go. When I was working at Disney, from time to time they would showcase different departments and what part they played in the film-making process. Being someone who loves writing and loves story, I was always really interested when it was the Story Department's turn to be highlighted. One time they gave out a packet of "Story Flashcards". I've kept them with me and once in awhile will read through them as a refresher to what some of the important elements of story are. It's interesting that these are universal ideas, not just meant for one form of storytelling or another. So I thought I'd share a few of them here.

I think most of the time the audience/reader is right there with the main character and what he/she thinks and wants. As we throw wrenches in those plans, the character is going to react a certain way, and hopefully the reader is able to feel at least a small part of that same emotion.

Your characters' true selves will be revealed by the choices they make. It's not about the game they talk, it's about what they do when they're up against a wall. And, as we know from Batman, this is true in real life too. (Batman is totally real life)


And finally,

This one goes hand in hand with the last one, and I know you've probably heard it a million times. But it's still relevant. Don't tell me that this character is smart/funny/good/bad/whatever, SHOW me. It, along with my love/hate relationship with adverbs, is something I struggle with. But it's always more effective to show what you want to say instead of just saying it. It's not going to be easier, but it will be better.

I hope these help a little. I know they have for me, and I'll keep revisiting them until I get them right.


Monday, May 20, 2013

Stories and Treks

By Dan Haring

My older brother and I shared a room growing up, and for many years we had this poster of the USS Enterprise hanging on our wall.


Neither of us were huge Trekkies, (or Trekkers) although I seem to remember my brother watching a fair share of TNG as he got older. But before that, we were little boys and it was a cool spaceship with a ton of really neat detail. That's all that really mattered. After watching a few of the Star Trek films and finding out who Kirk and Spock and the rest of the crew were, I found even more enjoyment staring at the poster. Not only that, I was inspired by it.

And that's what great stories and characters can do. That's why there are millions of Trekkies and Star Wars and Batman fans. Millions of Dr. Who and Firefly and Sherlock fans. It's because these mythologies have characters that we love and hate, characters we're able to lose ourselves and our normal lives in, characters that change our lives. 

And that's why we see these characters popping up again and again. That's why there have been 500 James Bond films. It's why we're getting a new Superman movie next month. These characters resonate.

So think about it as you're crafting your story and characters. Are your characters worth caring about? Would anyone cry if they died? Does it break your heart when something horrible happens to them? Are you elated and inspired when they overcome their hardships and obstacles?

If you answered "no" to any of the above questions, chances are your characters aren't quite where they need to be. I don't have a silver bullet answer for what to do or how to fix them if they're falling short. But the best characters not only have pieces of us in them, they allow us to project our hopes and dreams and fears onto them. It's not easy to create a Katniss Everdeen or James Tiberius Kirk or Luke Skywalker, but it's possible. 

This past weekend I saw Star Trek Into Darkness, (which was fantastic) and got this cool Star Trek poster by Mark Englert. (it even glows in the dark)


As soon as I saw it, I knew what I was going to do with it. My two boys share a bedroom, and I hung it where they both can see if from their beds, next to the Batman and Star Wars pictures. They're a little young for Star Trek, but they're not too young to be inspired. And as they read Harry Potter and watch The Avengers I want them to have favorite characters and go through the love and hurt and joy and pain those characters go through.

If you ask me, that's why we read and watch stories.

And why we tell them too.

Monday, September 17, 2012

Interview with ENTWINED Author Heather Dixon

By Dan Haring



Me again. Ilsa is under some crazy deadlines, so she asked me to take her turn this week. A few months back I did an interview with author Heather Dixon, and I thought I'd share it here, as she offers some great advice and information.

 I've been lucky enough to know Heather for almost 10 years now. She was a year ahead of me in the BYU animation program, and it was a blast getting to know her and working with her. If you follow her Story Monster blog, which I suggest you do, you'll find she has a wonderfully dark sense of humor. It's even better because it's hidden beneath such a sweet exterior. Her debut novel ENTWINED is a fantastic read. I hope you enjoy reading them as much as I did! (It's pretty long, so make sure you click through)

I had to research the 12 Dancing Princesses because I'd never heard of the fairytale before. First off, I have to say that it's pretty rad that you're on the wikipedia entry for it. High five for that. What drew you to this fairytale originally, and how did the idea for the retelling come about?

Ooo, I scored on Wikipedia? Awesome ^_^ I'll have to check that out. I started the story back at the beginning of 2006, when I was taking a bunch of dance classes and majoring in animation. The story, with its silver forests and ballgowns and waltzes, is intensely visual and when it struck me, I couldn't get it out of my head. I had to write it down. (It helped, of course, that I grew up in a large family--with 10 brothers and sisters, I felt a special connection with a story about 12 sisters ^_^)

You're also a storyboard artist. How does boarding inform your writing? Do you ever board out scenes before you write them?

I often don't board out scenes I'm writing (it's often more time-consuming than the words), but I do like to draw beat boards to the chapters--quick sketches that mark the mood, staging, and tension of the piece. Strangely enough that's been helping me with pacing, because once I sort out which beat boards to draw, those are the marker points in the story that need the most focus.  

That's a really cool method. In my own writing, I sometimes sketch out maps or layouts of buildings to help me keep track of where things are taking place. Do you do anything like that?

You bet! It's especially helpful with staging, & world-building too I think. Right now I'm working on a story with a steampunk ship, which involves looking up a lot of airship & seaship diagrams, then mapping out what this certain ship would look like. It makes the story & scenes quite a bit more distinct I think.

Monday, June 18, 2012

It Takes Work

By Dan Haring
 


Look at that picture again.

Good.

Why are you still here?

Well, since you are, I'll elaborate a little on what Batman is telling you.

In the last five years I've been able to accomplish some of my bigger personal goals. I worked on a comic book movie. I worked on a Disney animated film. I wrote a book that got published.

I'm not trying to brag, I'm trying to illustrate a point.

A few people have told me they wish they could do some of those things.

Guess what? They can. There's no secret to it, just like there's no secret to any success in life. You work hard, you hustle, and you try to be in the right place at the right time.

Sometimes you win.

Sometimes you lose.

It's hard.

It's supposed to be.

I'm not telling you I never procrastinate. I do. I've probably wasted hours looking at baby English bulldogs.

I mean seriously, how adorable are these little guys?
 But I've also been able to buckle down and get things done.

Because I had dreams and goals and didn't just sit there wishing they'd come true.

Because I wanted them, and I worked for them.

Comic book artist/writer Faith Erin Hicks tweeted something a while back that really stuck with me.

She said, "What did you do this weekend to get closer to your goal of working in comics?"

Substitute "working in comics" with "writing a book" or whatever your goal is, and then think about it.

What did you do?

And more importantly, what are you going to do now?

It's not going to fall in your lap.

You have to work for it.

But you can do it.

I believe in you.

And so does Batman.