By Dan Haring
I'm lucky enough to work in animation and make movies for a living. It's a fantastic job and for the most part I love it. But one downfall about the part of the production I'm in is that by the time the shots reach my department, the story is more or less set in stone. I do lighting and compositing, which is basically the last step of the animation pipeline. So shots go through screenwriters and storyboard artists and animators and the director by the time they come to me, and my main two goals are 1: Make it look awesome and, 2: Make sure the storytelling comes through clearly. So I have an important part to play in the storytelling process, but I don't actually have any say in what's happening in the story. And that's fine. I'm not trying to complain. But I have to admit it's frustrating sometimes to be working on a shot that contains a joke or story elements that to me just don't work. But again, I'm not trying to complain. I will make that fart joke scene look as beautiful as possible, and I'll do it happily.
But that's one of the reasons I write and make my own stories. Not that I'm better than the professional screenwriters and storyboard artists that work on these movies, but because I can have the freedom to craft the story and lead it in the direction I want to go. When I was working at Disney, from time to time they would showcase different departments and what part they played in the film-making process. Being someone who loves writing and loves story, I was always really interested when it was the Story Department's turn to be highlighted. One time they gave out a packet of "Story Flashcards". I've kept them with me and once in awhile will read through them as a refresher to what some of the important elements of story are. It's interesting that these are universal ideas, not just meant for one form of storytelling or another. So I thought I'd share a few of them here.
I think most of the time the audience/reader is right there with the main character and what he/she thinks and wants. As we throw wrenches in those plans, the character is going to react a certain way, and hopefully the reader is able to feel at least a small part of that same emotion.
Your characters' true selves will be revealed by the choices they make. It's not about the game they talk, it's about what they do when they're up against a wall.
And, as we know from Batman, this is true in real life too. (Batman is totally real life)
And finally,
This one goes hand in hand with the last one, and I know you've probably heard it a million times. But it's still relevant. Don't tell me that this character is smart/funny/good/bad/whatever, SHOW me. It, along with my love/hate relationship with adverbs, is something I struggle with. But it's always more effective to show what you want to say instead of just saying it. It's not going to be easier, but it will be better.
I hope these help a little. I know they have for me, and I'll keep revisiting them until I get them right.
Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts
Monday, September 9, 2013
Monday, May 20, 2013
Stories and Treks
By Dan Haring
My older brother and I shared a room growing up, and for many years we had this poster of the USS Enterprise hanging on our wall.
Neither of us were huge Trekkies, (or Trekkers) although I seem to remember my brother watching a fair share of TNG as he got older. But before that, we were little boys and it was a cool spaceship with a ton of really neat detail. That's all that really mattered. After watching a few of the Star Trek films and finding out who Kirk and Spock and the rest of the crew were, I found even more enjoyment staring at the poster. Not only that, I was inspired by it.
And that's what great stories and characters can do. That's why there are millions of Trekkies and Star Wars and Batman fans. Millions of Dr. Who and Firefly and Sherlock fans. It's because these mythologies have characters that we love and hate, characters we're able to lose ourselves and our normal lives in, characters that change our lives.
And that's why we see these characters popping up again and again. That's why there have been 500 James Bond films. It's why we're getting a new Superman movie next month. These characters resonate.
So think about it as you're crafting your story and characters. Are your characters worth caring about? Would anyone cry if they died? Does it break your heart when something horrible happens to them? Are you elated and inspired when they overcome their hardships and obstacles?
If you answered "no" to any of the above questions, chances are your characters aren't quite where they need to be. I don't have a silver bullet answer for what to do or how to fix them if they're falling short. But the best characters not only have pieces of us in them, they allow us to project our hopes and dreams and fears onto them. It's not easy to create a Katniss Everdeen or James Tiberius Kirk or Luke Skywalker, but it's possible.
This past weekend I saw Star Trek Into Darkness, (which was fantastic) and got this cool Star Trek poster by Mark Englert. (it even glows in the dark)
As soon as I saw it, I knew what I was going to do with it. My two boys share a bedroom, and I hung it where they both can see if from their beds, next to the Batman and Star Wars pictures. They're a little young for Star Trek, but they're not too young to be inspired. And as they read Harry Potter and watch The Avengers I want them to have favorite characters and go through the love and hurt and joy and pain those characters go through.
If you ask me, that's why we read and watch stories.
And why we tell them too.
My older brother and I shared a room growing up, and for many years we had this poster of the USS Enterprise hanging on our wall.
Neither of us were huge Trekkies, (or Trekkers) although I seem to remember my brother watching a fair share of TNG as he got older. But before that, we were little boys and it was a cool spaceship with a ton of really neat detail. That's all that really mattered. After watching a few of the Star Trek films and finding out who Kirk and Spock and the rest of the crew were, I found even more enjoyment staring at the poster. Not only that, I was inspired by it.
And that's what great stories and characters can do. That's why there are millions of Trekkies and Star Wars and Batman fans. Millions of Dr. Who and Firefly and Sherlock fans. It's because these mythologies have characters that we love and hate, characters we're able to lose ourselves and our normal lives in, characters that change our lives.
And that's why we see these characters popping up again and again. That's why there have been 500 James Bond films. It's why we're getting a new Superman movie next month. These characters resonate.
So think about it as you're crafting your story and characters. Are your characters worth caring about? Would anyone cry if they died? Does it break your heart when something horrible happens to them? Are you elated and inspired when they overcome their hardships and obstacles?
If you answered "no" to any of the above questions, chances are your characters aren't quite where they need to be. I don't have a silver bullet answer for what to do or how to fix them if they're falling short. But the best characters not only have pieces of us in them, they allow us to project our hopes and dreams and fears onto them. It's not easy to create a Katniss Everdeen or James Tiberius Kirk or Luke Skywalker, but it's possible.
This past weekend I saw Star Trek Into Darkness, (which was fantastic) and got this cool Star Trek poster by Mark Englert. (it even glows in the dark)
As soon as I saw it, I knew what I was going to do with it. My two boys share a bedroom, and I hung it where they both can see if from their beds, next to the Batman and Star Wars pictures. They're a little young for Star Trek, but they're not too young to be inspired. And as they read Harry Potter and watch The Avengers I want them to have favorite characters and go through the love and hurt and joy and pain those characters go through.
If you ask me, that's why we read and watch stories.
And why we tell them too.
Monday, March 19, 2012
Characters and Kid History
I've got a ton going on right now, so instead of trying to come up with something super insightful, I thought I'd just have some fun. There's a series on YouTube called Kid History, and it's one of the funniest things I've seen in a long time. Basically they have a group of young kids all telling the same story, and as the story is told, it's acted out by a group of adults. It's such a simple idea, but they pull it off magnificently. This is pretty much my favorite one.
One of the things I really enjoy about it is how simple the stories are. Again, the stories are being related by kids and there's not a lot of room for character development or exposition. But it's not needed because the characters themselves are so fun to watch. Now, I'm not saying character development and exposition aren't important in a book or a movie. They definitely are. But there's a limit to how many types of stories there are. No matter what story you come up with, some variation of it has been done before. And that's okay, because no one (hopefully) has ever done your story the way you've done it with the characters you're using. So have fun with them. Make your characters memorable and your story will be memorable. That's all I've got for now. Instead of listening to me yammer you should be watching all of the Kid History episodes.
One of the things I really enjoy about it is how simple the stories are. Again, the stories are being related by kids and there's not a lot of room for character development or exposition. But it's not needed because the characters themselves are so fun to watch. Now, I'm not saying character development and exposition aren't important in a book or a movie. They definitely are. But there's a limit to how many types of stories there are. No matter what story you come up with, some variation of it has been done before. And that's okay, because no one (hopefully) has ever done your story the way you've done it with the characters you're using. So have fun with them. Make your characters memorable and your story will be memorable. That's all I've got for now. Instead of listening to me yammer you should be watching all of the Kid History episodes.
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