Showing posts with label Storyboards. Show all posts
Showing posts with label Storyboards. Show all posts

Monday, September 9, 2013

A Few Thoughts on Storytelling

By Dan Haring

I'm lucky enough to work in animation and make movies for a living. It's a fantastic job and for the most part I love it. But one downfall about the part of the production I'm in is that by the time the shots reach my department, the story is more or less set in stone. I do lighting and compositing, which is basically the last step of the animation pipeline. So shots go through screenwriters and storyboard artists and animators and the director by the time they come to me, and my main two goals are 1: Make it look awesome and, 2: Make sure the storytelling comes through clearly. So I have an important part to play in the storytelling process, but I don't actually have any say in what's happening in the story. And that's fine. I'm not trying to complain. But I have to admit it's frustrating sometimes to be working on a shot that contains a joke or story elements that to me just don't work. But again, I'm not trying to complain. I will make that fart joke scene look as beautiful as possible, and I'll do it happily.


But that's one of the reasons I write and make my own stories. Not that I'm better than the professional screenwriters and storyboard artists that work on these movies, but because I can have the freedom to craft the story and lead it in the direction I want to go. When I was working at Disney, from time to time they would showcase different departments and what part they played in the film-making process. Being someone who loves writing and loves story, I was always really interested when it was the Story Department's turn to be highlighted. One time they gave out a packet of "Story Flashcards". I've kept them with me and once in awhile will read through them as a refresher to what some of the important elements of story are. It's interesting that these are universal ideas, not just meant for one form of storytelling or another. So I thought I'd share a few of them here.

I think most of the time the audience/reader is right there with the main character and what he/she thinks and wants. As we throw wrenches in those plans, the character is going to react a certain way, and hopefully the reader is able to feel at least a small part of that same emotion.

Your characters' true selves will be revealed by the choices they make. It's not about the game they talk, it's about what they do when they're up against a wall. And, as we know from Batman, this is true in real life too. (Batman is totally real life)


And finally,

This one goes hand in hand with the last one, and I know you've probably heard it a million times. But it's still relevant. Don't tell me that this character is smart/funny/good/bad/whatever, SHOW me. It, along with my love/hate relationship with adverbs, is something I struggle with. But it's always more effective to show what you want to say instead of just saying it. It's not going to be easier, but it will be better.

I hope these help a little. I know they have for me, and I'll keep revisiting them until I get them right.


Monday, September 17, 2012

Interview with ENTWINED Author Heather Dixon

By Dan Haring



Me again. Ilsa is under some crazy deadlines, so she asked me to take her turn this week. A few months back I did an interview with author Heather Dixon, and I thought I'd share it here, as she offers some great advice and information.

 I've been lucky enough to know Heather for almost 10 years now. She was a year ahead of me in the BYU animation program, and it was a blast getting to know her and working with her. If you follow her Story Monster blog, which I suggest you do, you'll find she has a wonderfully dark sense of humor. It's even better because it's hidden beneath such a sweet exterior. Her debut novel ENTWINED is a fantastic read. I hope you enjoy reading them as much as I did! (It's pretty long, so make sure you click through)

I had to research the 12 Dancing Princesses because I'd never heard of the fairytale before. First off, I have to say that it's pretty rad that you're on the wikipedia entry for it. High five for that. What drew you to this fairytale originally, and how did the idea for the retelling come about?

Ooo, I scored on Wikipedia? Awesome ^_^ I'll have to check that out. I started the story back at the beginning of 2006, when I was taking a bunch of dance classes and majoring in animation. The story, with its silver forests and ballgowns and waltzes, is intensely visual and when it struck me, I couldn't get it out of my head. I had to write it down. (It helped, of course, that I grew up in a large family--with 10 brothers and sisters, I felt a special connection with a story about 12 sisters ^_^)

You're also a storyboard artist. How does boarding inform your writing? Do you ever board out scenes before you write them?

I often don't board out scenes I'm writing (it's often more time-consuming than the words), but I do like to draw beat boards to the chapters--quick sketches that mark the mood, staging, and tension of the piece. Strangely enough that's been helping me with pacing, because once I sort out which beat boards to draw, those are the marker points in the story that need the most focus.  

That's a really cool method. In my own writing, I sometimes sketch out maps or layouts of buildings to help me keep track of where things are taking place. Do you do anything like that?

You bet! It's especially helpful with staging, & world-building too I think. Right now I'm working on a story with a steampunk ship, which involves looking up a lot of airship & seaship diagrams, then mapping out what this certain ship would look like. It makes the story & scenes quite a bit more distinct I think.